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Notes on building and launching apps.

Practical advice on planning, building and launching iOS, Android and web apps, from more than 15 years in software development.

Expo SDK 58: Ready for iPhone Duo and iOS 27

Expo SDK 58 gets apps ready for Apple’s foldable iPhone Duo and iOS 27 from day one. What changes, what Expo handles for you, and a roundup of everything else in the release.

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App Store Submission Checklist: Get Approved First Time

App Store reviews are taking longer and rejections are more common. Here's the checklist I run through before every submission, and why you should plan review time into your launch.

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Apple’s New App Store Header and Search Result Images: What They Are and How to Use Them

Apple’s new product page header and search result assets explained: where they appear, the exact specs, the new Asset Library and how to design them well.

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MVP Launch Checklist: 17 Questions to Answer Before You Go Live

Seventeen questions every founder should be able to answer before launching an MVP, covering data, security, API versions, testing, monitoring and support.

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Why MVPs Never Launch: 3 Common Mistakes (and How to Avoid Them)

Feature creep, over-engineering and no clear definition of done: the three most common reasons MVPs never launch, and how to avoid each one.

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The Most Common App Store Rejection Reasons — and How to Fix Them

The most common reasons apps get rejected by Apple, from crashes and subscriptions to privacy and sign-in, with the fix for each before you submit.

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Apple's New “Monthly with 12-Month Commitment” Subscription — What It Is and How to Price It

Apple’s new “Monthly with 12-Month Commitment” subscription explained: how it works, where it’s available, and how I’d price it for your app.

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I Built an App With My 7-Year-Old — Here's What She Taught Me

How a bedtime maths routine with my seven-year-old turned into Numberville, an App Store game we built together, and what she taught me along the way.

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The App Store Is Getting Crowded — Here's How to Still Get Seen

New apps on the App Store have roughly tripled while downloads stay flat. What that means for your launch, and six things that still work for getting seen.

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